Games like Ai to Yume no Kuni Sanrio Puroland Asobinagara Oboeyou! Hiragana Katakana

My First Amazing World Explorer cover

My First Amazing World Explorer

My First Amazing World Explorer is an educational travel game, developed and published by DK Multimedia. It functions both as a virtual atlas and as an exploration tool. The player travels the world, collecting stamps from every country visited, whilst learning about different nations.

Ben 10: Battle Ready cover

Ben 10: Battle Ready

Gwen and Grandpa Max have sent Ben to an abandoned Sumo Slammer Card factory to train with his new found powers, but the simple exercises turn into a trial when the evil Vilgax detects the Omnitrix's power signal and sends his robot drones to retrieve the device at any cost! Training can wait. It's hero time! Battle Ready is the first Ben 10 game on the Cartoon Network website.

JumpStart Reading for Second Graders cover

JumpStart Reading for Second Graders

JumpStart Reading for Second Graders is a game released in 1999 that focuses on a second grade reading curriculum. In the game, CJ and Edison are on a quest to find the lost city of Ursulab. They find an ancient tablet that holds the secrets of Ursulab, but it needs to be powered by rubies and diamonds. CJ and Edison travel to different locations around the world to find the jewels they need. They must also confront the villainous Dr. Listick, who wants to find the lost city for his own selfish gain.

Skipper & Skeeto: Tales from Paradise Park cover

Skipper & Skeeto: Tales from Paradise Park

Danish point-and-click adventure game with some edutainment content. The first game in Skipper and Skeeto -franchise. A witch has stolen the good fairy's magic wand and Skipper and Skeeto must help get it back. The game is set in a park where the player helps various animals in order to move forward in the story. Game features minigames with some educational content, for example locating countries on a map or telling the time.

Ai to Yume no Kuni Sanrio Puroland: Chanto Dekirukana? Minna to Tanoshii Oyuugikai cover

Ai to Yume no Kuni Sanrio Puroland: Chanto Dekirukana? Minna to Tanoshii Oyuugikai

A Japan-only Sanrio-themed Sega Pico game, released on May 1, 1998.

Ai to Yume to Bouken Sanrio Puroland! cover

Ai to Yume to Bouken Sanrio Puroland!

Ai to Yume to Bouken Sanrio Puroland! is a Japan-only Sanrio-themed Sega Pico game.

JumpStart Deep Sea Escape cover

JumpStart Deep Sea Escape

JumpStart Deep Sea Escape is a game for the Nintendo DS released in 2011. It teaches various concepts mainly for ages 5-8. In this game, players explore an underwater world to rescue a stranded submarine. Along the way, players must collect oxygen tanks, solve puzzles, and defeat water monsters.

Hugo and the Animals of the Ocean cover

Hugo and the Animals of the Ocean

JumpStart: Animal Adventures cover

JumpStart: Animal Adventures

Educational game for teaching kids about wild animals.

Treasure MathStorm! cover

Treasure MathStorm!

A sequel to Treasure Mountain! that focuses on basic mathematical concepts. The game takes place in a magical realm called Treasure Mountain. As the game opens, the Master of Mischief, the common antagonist to the Super Seekers games, uses a weather machine to freeze the mountain in snow and ice and scatters the castle's treasures all over the mountain. The player takes on the role of the Super Seeker, whose job is to find the scattered treasures and return them to the castle's treasure chest in order to thaw out the mountain. The mountain itself consists of three levels. The player cannot climb higher until he has gathered the supplies, like ice axes, ladders, or catapult parts, useful for scaling the mountain. To obtain these items, the players must help out the local inhabitants complete math-related tasks such as adjusting clocks to a given time, balancing scales, and counting crystals. In order to find treasures, the player must place a specific amount of snowballs at a certain location. To find out how many snowballs are needed, the player must catch an elf carrying a scroll. If he answers the riddle correctly, he will be told how to find treasures on that particular level. Once the player reaches the top of the castle on the highest level of the mountain, he deposits all treasures found into the castle's treasure chest and is given a prize as a reward for completing the three stages. This prize is kept on display in the player's clubhouse, showing how many times he has ascended the mountain. These prizes are usually children's toys, such as flutes or toy trains. From this point, the player may exit the clubhouse and start again from the bottom of the mountain. At higher ranks, the game becomes more difficult, as there will be more treasures to find, harder riddles to answer, and snowbullies that steal money.