Games like Call of Duty: World at War

Wolfenstein: The New Order cover

Wolfenstein: The New Order

Wolfenstein: The New Order is an action-adventure shooter game played from a first-person perspective. It is the semi-sequel to 2009's Wolfenstein, however utilizes very little from the game and drops any direct references to veil or supernatural. To progress through the story, the player battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections that regenerate; if an entire section is lost, the player must use a health pack to replenish the missing health. In combat, a cover system can be used as assistance against enemies. The player have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels. The game gives the player a wide variety of weapon options—they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around.

Call of Duty: Ghosts cover

Call of Duty: Ghosts

Call of Duty: Ghosts takes place following a catastrophic event that changed the global balance of powers in the world. As a result, the United States is no longer recognized as a superpower. Ten years after the event, an unseen enemy emerges as a threat, but the remnants of US special forces from every branch came together to create an elite group of soldiers known as the "Ghosts", who are determined to eradicate all threats to protect the weak and the remains of America.

Call of Duty: Black Ops II cover

Call of Duty: Black Ops II

Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, Call of Duty: Black Ops II propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare between old and new foes. In this conflict, the mechanized creations of men reign supreme, facing off against each other as their creators stay safe and unconflicted, and in the process grow ever softer. In this scenario an important question will be asked: What happens when an enemy steals the keys to your war? To understand such a possible future, you must understand where you have been.

Call of Duty: Black Ops cover

Call of Duty: Black Ops

Call of Duty: Black Ops is the seventh main Call of Duty game and the sequel to Call of Duty: World at War. The game differs from most previous installments, which would involve a usual three-country campaign, while Call of Duty: Black Ops features two playable countries (Russia and the USA) but only has an American campaign. Several new features are also introduced, such as dive-to-prone and the available use of a flashlight on certain weapons. Furthermore, the campaign's playable characters now speak while being controlled by the player. Extra game included within: + Zork (Apple II)

Call of Duty 4: Modern Warfare cover

Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare differs from previous installments of the Call of Duty series. Previous Call of Duty games have a distinct three country-specific campaign style, while Call of Duty 4 has a more film-like plot with interlaced story lines from the perspectives of Sgt. Paul Jackson of the Marines 1st Force Recon and Sgt. 'Soap' MacTavish of the British 22nd SAS Regiment.

Call of Duty 2 cover

Call of Duty 2

"Call of Duty 2" is a first-person shooter developed by Infinity Ward and published by Activision, serving as the highly acclaimed sequel to the original "Call of Duty." Released in 2005, the game immerses players in the gripping and chaotic battles of World War II across various theaters of war. The game features three distinct campaigns, allowing players to experience the war through the eyes of American, British, and Soviet soldiers. Each campaign offers a variety of missions set in iconic locations, from the beaches of Normandy and the deserts of North Africa to the streets of Stalingrad. "Call of Duty 2" is renowned for its enhanced graphics, realistic sound design, and innovative gameplay mechanics, such as regenerating health and more dynamic AI. These improvements create a more immersive and intense combat experience. The game also features robust multiplayer modes, expanding the battlefield for players worldwide. "Call of Duty 2" set new standards for the genre and solidified the franchise's reputation for delivering high-quality wartime action.

Wolfenstein cover

Wolfenstein

Wolfenstein is the direct sequel to Return to Castle Wolfenstein and Spear of Destiny/Wolfenstein RPG. It featured a "re-imagined" disguised dark-haired B.J. Blazkowicz, retaining the unshaven look seen in Return to Castle Wolfenstein and dressed in civilian clothes rather than his usual military uniform. The game mainly consists of the player shooting his way through hordes of different types of Nazis, ranging from normal soldier to ninjas. To deal with the large amount of enemies, the player has access to many typical WWII-weapons like the German MP40 or K98 rifle. In addition, during the course of the game he finds the medallion and learns four powers. While at first entering the Veil only allows him so see enemies more clearly and use strange flying creatures as bombs, he is later able to slow down time, surround himself with a protective shield or make himself stronger. However, the medallion's powers drain its energy, which needs to be refilled at power-spots that are nearly invisible in the real world.

Call of Duty cover

Call of Duty

"Call of Duty" (2003) is the inaugural game in the acclaimed first-person shooter series developed by Infinity Ward and published by Activision. Set during World War II, it provides an intense, cinematic experience that takes players through key battles in the European Theater of Operations. The game features three interwoven campaigns, allowing players to fight as American, British, and Soviet soldiers. With a focus on realism and authenticity, "Call of Duty" introduces innovative gameplay mechanics, such as squad-based combat and the use of iron sights for aiming. Players participate in historic missions like the D-Day invasion, the Battle of Stalingrad, and the assault on Pegasus Bridge, each meticulously crafted to convey the chaos and camaraderie of wartime. The game's gripping narrative, combined with its atmospheric graphics and sound design, set a new standard for the genre and established "Call of Duty" as a landmark title in video game history.

Call of Duty 3 cover

Call of Duty 3

"Call of Duty 3" is a first-person shooter developed by Treyarch and published by Activision, released in 2006. This installment in the acclaimed series focuses on the Normandy breakout, one of the most pivotal moments of World War II, and follows the Allied forces' push to liberate Paris from Nazi occupation. Players experience the conflict from multiple perspectives, including American, British, Canadian, and Polish soldiers, each with unique missions and challenges. The game's narrative is rich with historical detail and emphasizes the diversity of the Allied effort. "Call of Duty 3" is known for its intense, fast-paced combat and enhanced gameplay mechanics, such as improved melee attacks and the introduction of close-quarters battles. It also features expansive multiplayer modes, allowing players to engage in large-scale battles online. With its high-quality graphics, realistic sound design, and compelling storytelling, "Call of Duty 3" provides a deeply immersive World War II experience that captures the heroism and horrors of the battlefield.

Rogue Warrior cover

Rogue Warrior

Rogue Warrior is a character-driven, first-person-shooter, featuring Richard Demo Dick Marcinko's explosive personality in an action-packed single player campaign, and intense multiplayer combat.