Kids learn thinking skills in Get Set to Learn! Thinking and problem solving skills provide a solid foundation for learning. Get Set To Learn! helps develop these abilities by introducing a wide variety of kindergarten readiness skills, then encouraging young minds to integrate these concepts to complete each activity. It's the perfect preparation for a lifetime of learning! What Size is Your Prize?: Is it tall or short? Big or small? Pick the right prize size and win Zoe's game! Count it Up! Up! Up!: Watch as the wheel spins to see which object comes up. Count and pick the right number to win! Match the Moons: The count has moons, spiders, lightning bolts, gold coins, and numbers. Can you match the number of things he has? Kooky Cookie Game: Cookie Monster has lots of yummy frosted cookies set up in a pattern. Complete the pattern to get a prize! Dunk or Dare: Fill the barrel with the right amount of yucky trash, and you get a chance to dunk Telly! Fabulous Prizes: Open up the chest and look at all of the wonderful prizes you've won!
Stanley's Mom wants him to get ready to go to the beach and Stanley has to collect some beach items; hat, sunscreen, sunglasses, water bottle, and his tiger swim tube, Theodore (which he suspects his brother has taken). He's also looking for some stickers he has misplaced, and the player is encouraged to click on everything and visit every room in the house to find all the missing items. As he uncovers animations and plays games, the player will sometimes be directed to Stanley's "Big Book of Everything", which he totes around in a wagon along with the items he finds. This book has a page and at least one animal for every letter of the alphabet except X - each page tells a few facts about the animal and offers a printable picture. As the player uncovers Stanley's stickers, they will appear in the book as well. Sometimes Stanley will seize upon an object the player has clicked and use it in imaginative play; for instance, finding his bear slippers makes Stanley pretend to be a bear reaching for a hive full of honey, and upon finding a cardboard tube Stanley puts it on his nose and pretends to be an anteater. These play scenes are accompanied by interesting tidbits about whatever animal he is being.
Stanley wants to bring his shark model and real shark tooth to school for Show and Tell, but the model pieces are scattered all around the house and he can't find his shark tooth or his friend Lester's animal cards. In this point and click game, the player takes Stanley through the house and out into his backyard to hunt for the missing things. There are many clickable animations and walk-on characters who dole out snippets of information about sharks and other sea creatures. As in Playhouse Disney: Stanley Tiger Tales, clicking on some objects takes Stanley into his imagination, where he pretends to be anything from a penguin sliding on the snow to a sting ray navigating around obstacles on the ocean floor.
Counting fun with the Sesame Street gang.
Franklin the Turtle is a Miscellaneous game, developed by InterActive Vision Games and published by The Game Factory, which was released in 2005.
A game for young children to help them learn number and letter skills, with also colors and shapes.
The first Teletubbies videogame.
You're never too young to become an expert gamer. Kids can learn their ABCs and begin to spell elementary words with this educational title featuring beloved characters from the award-winning Blue's Clues television series. There are six simple games to teach valuable lessons about the alphabet — none too stressful for little minds. There's a xylophone game that challenges kids to duplicate musical sequences using letters, a leaf game that asks little ones to match lettered leaves with their appropriate baskets, while a soup game riffs off of the well-documented desire to play with food. There's lots of fun music to keep toes tapping, and the voice acting sounds just like the characters from the show.