An online board game published by Berkeley Systems in which a group of players race to the top of the ziggurat, their number of steps each turn determined by the popularity of their answer to an opinion-based poll question, and the traps and bonuses set on each step of the ziggurat.
The fourth entry in Sega's MJ series of arcade games. Most notably, this installment adds a Sanma (3 Player) league, a training mode, and an improved 16:9 Live terminal. It received numerous minor updates, with features such as a customizable narrator and a visible tile wall when spectating being added, before eventually receiving a significant upgrade in 2010 called Sega Network Taisen Mahjong MJ4 Evolution.
The first installment in Sega's MJ series of Riichi Mahjong arcade games. Although the game initially only supported local play with linked cabinets, it would later be updated in 2003 to support online play. Online service was discontinued on March 31, 2005.
Ultimate Mah-Jongg which allows the player to play of the 1001 tile layouts, using any of seven tile images, in either 2D or 3D. This is the mode where the player has access to the editors that create new tile layouts and tile sets. This game mode plays in a window only.
The third entry in Sega's MJ series of Riichi Mahjong arcade games. This entry adds a Jansou Mode where you can bet your gold to potentially earn more, as well as general enhancements over MJ2.
Virtual Mahjong is a cancelled game for the Virtual Boy.
The sequel to Sega Yonin Uchi Mahjong MJ, and the second overall entry in Sega's MJ series of Riichi Mahjong arcade games. This game had a higher focus on online play than its predecessor, introducing the League Battle mode. In addition to the buttons, a touch screen was also added for ease of operation, something the original game lacked.
Challenge your mind by solving the Hello Kitty puzzle! Can you find all the matching tiles before time runs out?