Clock Tower is a survival horror point-and-click adventure game developed and published by Human Entertainment for the Super Famicom in 1995. It is the first installment of the long-running Clock Tower series. The story follows Jennifer Simpson as she learns the secrets of the Barrows Mansion and attempts to escape the game's antagonist, Scissorman.
Last Bible III is the final entry in the Last Bible trilogy. Unlike the first two games, this game was not released on a portable system. The game follows Ciel, a boy who leaves his home town to travel to go on a journey.
In the 24th century, mankind has gone into space. The crew of the starship Swordfish are in an engagement with space pirates when the battle takes a turn for the worse. In desperation, the crew activate their jump drive without a destination... and end up flung across the galaxy to the galactic core. The Swordfish however is badly damaged with many casualties including the captain. Only 26 of the crew survive, and of them only 6 are qualified for combat: The commander, two soldiers, a mechanic and a doctor and six giant "Module" mechanized suits available for them. These survivors locate planet Farworld, apparently colonized by humans. There they discover the colony is under attack by a relentless mechanical aliens dubbed "Berserkers". The crew of the swordfish must fight back against the Berserkers and explore the galaxy for some means to return home. Cyber Knight is an RPG with a science-fiction theme of being lost in an alien galaxy. The game takes place in a top-down view for movement on planets and areas, a side-view for combat sequences and a first person menu system when aboard the Swordfish starship. The Swordfish can travel between stars, scanning worlds for information. If the ship is able to land on a planet, three crew members piloting three Modules (giant robots) can be selected to debark and explore the planet. Many planets will have towns or people living on them which can be talked to in order to uncover information. Different quests are assigned in order to find the items necessary to progress. There is no system of currency or buying items. Instead, many defeated Berserkers leave behind "NeoParts", which can be brought back to the Swordfish's lab. Analysis of these Neo parts unlocks enhances statistics (endurance, agility, accuracy, etc) for the Modules and new weapons for them to carry. The six modules are unique in statistics, and also the six pilots each carry different skills. Combat takes place in turn-based combat on a 6x6 squares field. Seen from the side view, the three modules can be positioned in relation to enemies in order to attack, using a variety of melee and long-ranged weaponry. Ammunition is unlimited, but each module also carries a number of "options" that are consumable attacks. Each Module has two sets of hitpoints: one for the pilot and one for the module itself. If either one of these reaches zero, the module is destroyed. In order to heal, the party carries 10 each of repair kits and first aid kits, which must when not in combat. These kits, as well as options and defeated pilots or modules can be restored by returning to the Swordfish.
Based on the 1997 anime, Shoujo Kakumei Utena: Itsuka Kakumei Sareru Monogatari tells an original story which is set between episodes eight and nine of the TV series. The main character of the game is an original character who transfers to Ohtori Academy. The game is in the style of a visual novel with strong dating sim elements. The major characters each possess a statistic called "Heart's Nobility" which the player affects through dialog choices that appear sporadically during play. Each character's level of Heart's Nobility determines how the game will end. The special endings available for characters that end with particularly high Heart's Nobility represent the game's dating sim element, but because it is set within the larger plot of the TV series the relationships are usually somewhat platonic, or one-sided affections on the part of the main character.
Ancient Magic is a story RPG where you play a young boy or girl whose father, Ricardo, was a powerful mage. Determined to follow in your father's footsteps, you make a vow to your mother to attend the Magic School in Selas. When starting, you can choose the occupation of the character, and you can choose a teacher from among some of the magicians while playing the game. You are joined on your journey by Feyr, a bard, Romal, a knight, Lot, a priest, and many others. As you progress as a mage, you are sent on quests to explore ruins and uncover spells. Meanwhile, a mysterious man named Kuroizel and the evil Veranede Tribe are plotting something, and it's up to you to find out what. This old school RPG is strictly fantasy. It has the nostalgic feel of a Dungeons and Dragons campaign. See if you can spot the advert by developer and publisher Hot-B for another of their products in the game! Despite its rather pedestrian roots, the game takes several surprising twists towards the end, and is generally worth sticking it out even if the wrap-up (or lack thereof) is a bit of a let down. As a note, there’s more game past “THE END.” Also as a note, do set your window speed to “fast” in the in-game options menus - it’ll improve your experience dramatically.
When the Demon Rain falls, The ground will turn to dirt, And the sea will lose its shine. - Legend, from the Grandol Royal Library - There once was a peaceful realm, known as Grandol... There was a time when demons had taken Grandol, and the world was on the edge of destruction. But with the power of the Miracle Gem, peace was restored. Afterwards, the powerful Miracle Gem was shattered and sealed away, since the peace of Grandol had been obtained. Then, on a certain day, one hundred years later... Suddenly, an enormous cloud took over the Grandol sky, and the Demon Rain started to fall. The wicked power of the Demon Rain changed the nature of Grandol. And when the Demon Rain stopped, a castle appeared atop the clouds... At this point, in the aftermath of the Demon Rain, the Demon Holes started showing up. Monsters began to appear from these. The Demon Rain seeped deep underground, where long ago the fragments of the Miracle Gem were sealed with fifteen demons. They reawakened. In the large Rulvesos Castle, the voice of a goddess reached King Rulvesos... "King Rulvesos, demons are taking over everything, even to Heaven itself. But there is hope; items called the Crystal Beans can be used to our advantage. They can call the Heroes of Light, to save Grandol!!" When the goddess' voice faded, a light shot down from the Heavens to Rulvesos castle, to a room known as the "Hero Room". Here, weapons appeared around a Crystal Bean, delivered by the goddess... And the Heroes of Light appeared, to aid King Rulvesos. Now, with the power of the Crystal, the Heroes of Light have come down from the Heavens. They set out... .
Ikenie no Yoru is a horror, adventure video game for the Nintendo Wii. In the game, the player controls in turn five teenagers exploring a haunted mansion. The player has no weapons against the ghosts, and instead must run away to avoid being touched and killed.
This title is about monsters that are attacking the World of Nakayoshi. The monsters are eating up the citizens. The more they eat, the hungrier they get. Four girls must stop the monsters and defeat Daima to save the World of Nakayoshi. The game is an overhead Adventures of Lolo-style puzzle game featuring characters from various Nakayoshi-printed manga. Sailor Moon and Chibi Moon are playable characters. There are also characters from Goldfish Warning!.
A golf game for the N64, released in 1997 and licensed by the Augusta National Golf Club, based in Georgia, USA.