Games like Prince of Persia: The Two Thrones

Middle-earth: Shadow of Mordor cover

Middle-earth: Shadow of Mordor

Middle-earth: Shadow of Mordor is a open world third-person action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, which takes place in the world of J.R.R. Tolkien's Legendarium. The game takes place in the 60-year gap between the events of Tolkien's The Hobbit and The Lord of The Rings. It is a story of revenge, slaughter, and mystery set entirely in Mordor, the Land of Shadows. At its center is Talion, an ordinary man who loses everything, including his mortal life. The game is set in a fully open world, and features various role-playing game elements such as experience points and skills. There are various ways the player can complete their main objective. Aside from the main storyline, there are various side quests and random events the player can complete within Mordor. The melee system is inspired by that of the Batman Arkham series. Getting into a good fighting rhythm, using both regular attacks and counter-attacks will improve the player's combo multiplier. A unique feature of Middle-earth: Shadow of Mordor is the Nemesis system. Every enemy in the game has their own name, rank, and memory. These enemies will continue to do their own jobs and tasks even when they're off screen. If the player does not kill an enemy in an encounter, this enemy will remember the player and change their tactics and conversations based on the encounter.

Wolfenstein: The New Order cover

Wolfenstein: The New Order

Wolfenstein: The New Order is an action-adventure shooter game played from a first-person perspective. It is the semi-sequel to 2009's Wolfenstein, however utilizes very little from the game and drops any direct references to veil or supernatural. To progress through the story, the player battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections that regenerate; if an entire section is lost, the player must use a health pack to replenish the missing health. In combat, a cover system can be used as assistance against enemies. The player have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels. The game gives the player a wide variety of weapon options—they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around.

Dishonored cover

Dishonored

Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

Assassin's Creed II cover

Assassin's Creed II

Discover an intriguing and epic story of power, revenge and conspiracy set during a pivotal moment in history: the Italian Renaissance. Experience the freedom and immersion of an all new open world and mission structure with settings such as the rooftops and canals of beautiful Venice. Your options in combat, assassination and escape are vast, with many new weapons, settings and gameplay elements.

Max Payne 3 cover

Max Payne 3

Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. A new feature to the series, introduced in Max Payne 3, is the cover system, which allows players to gain a tactical advantage, and avoid taking damage from enemies. To progress through the linear story, players take on enemies throughout levels. The game features interactive cutscenes which transition seamlessly into continuing gameplay; there are no loading screens across gameplay and cutscenes.

God of War II cover

God of War II

God of War II, an action-adventure hack-and-slash video game, was developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). Initially launched for the PlayStation 2, it serves as the second installment in the God of War series, the sixth in chronological order, and a sequel to 2005's God of War. The game is rooted in Greek mythology and unfolds in ancient Greece, revolving around the theme of vengeance. The protagonist, Kratos, is the new God of War, having defeated the former, Ares. However, Kratos is betrayed by Zeus, the King of the Olympian gods, who not only strips him of his godhood but also kills him. Dragged slowly to the Underworld, Kratos is rescued by the Titan Gaia, who guides him to seek out the Sisters of Fate. These entities have the power to enable time travel, allowing Kratos to prevent his betrayal, and ultimately seek revenge on Zeus.

Singularity cover

Singularity

In this FPS, you travel across a remote island off the coast of Russia ripping through space and time, and are given your own Time Manipulation Device of which you use to vaporize enemies. You can upgrade your TMD, yourself, and weapons throughout the campaign which is reminiscent of every modern shooter from the Call of Duty Modern Warfare and World at War series to Half Life 2, and F.E.A.R. Time is power. Multiplayer included but is no longer filled with an active community.

Prince of Persia: The Forgotten Sands cover

Prince of Persia: The Forgotten Sands

Prince of Persia: The Forgotten Sands is a multi-platform video game produced by Ubisoft which was released on May 18, 2010, in North America and on May 20 in Europe. The games mark a return to the storyline started by Prince of Persia: The Sands of Time. Prince of Persia: The Forgotten Sands is the title of four separate games with different storylines. The main game was developed for PlayStation 3, Xbox 360, and Microsoft Windows, while the other three are exclusives for the PlayStation Portable, Nintendo DS, and Wii.

Prince of Persia: The Sands of Time cover

Prince of Persia: The Sands of Time

Prince of Persia: The Sands of Time is a third-person puzzle-platformer and action-adventure computer and video game published by Ubisoft. It is a reboot of the landmark video game series Prince of Persia created by Jordan Mechner, who served as creative consultant, designer, and scenario writer for The Sands of Time.

Prince of Persia: Warrior Within cover

Prince of Persia: Warrior Within

Prince of Persia: Warrior Within is a video game and sequel to Prince of Persia: The Sands of Time. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. The Prince now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various finishing moves. In addition to the rewind, slow-down, and speed-up powers from The Sands of Time, the Prince also has a new sand power: a circular "wave" of sand that knocks down all surrounding enemies as well as damaging them.