Pikuniku is an absurdly wonderful puzzle-exploration game that takes place in a strange but playful world where not everything is as happy as it seems. Help peculiar characters overcome struggles, uncover a deep state conspiracy, and start a fun little revolution in this delightful dystopian adventure!
Sonic Outbound is a Sonic fan-game set one year after Sonic Mania's bad ending where Robotnik had the Phantom Ruby and Chaos Emeralds in possession. After the final battle in the core of the Titanic Monarch, Robotnik was stuck in Little Planet and started collecting the Time Stones and preparing his greatest plan yet.
Sonic Chaos is a fan game and re-imagining of the 1993 Sega Game Gear and Master System platform game of the same name. Based on the current style of 2D classic Sonic games inspired by Sonic Mania, Sonic Chaos updates the 8 bit visuals of the original and adapts a play style more closely resembling the classic 16-bit games.
The world is a chaotic, terrifying place, rife with all manner of monsters, warlords and hostile architecture. Even for the mighty Pachacamac clan, just the act of survival is a day to day struggle, and everybody seems to know that they can't keep it up forever. In pursuit of a safe home, a lone shaman named Ichima happens apon the Special Stage - and with it, a means of realizing their dreams of safety and peace...
Sonic: After the Sequel - Omega is fan-made enhanced version of Sonic: After the Sequel.
A Sonic game introducing fast paced combat with limited open world areas involving story progress scenarios and side missions.
A 2D Sonic the Hedgehog fangame made with Clickteam Fusion
A fast-paced Sonic fan game with an improved moveset and no speedcap.
Retro Sonic was a fan game project by Christian "The Taxman" Whitehead which would, later on, become the Retro Engine.