Games like Super Jacked Up Tomato Face Johnson

Foryster cover

Foryster

Octopus Stressus cover

Octopus Stressus

Cubecat cover

Cubecat

Sailor Moon RevengeX cover

Sailor Moon RevengeX

Queen Metalia is planning to control planet Earth, and Sailor Moon must prevent it to save all forms of life, accompany Serena in this amazing battle. Detailed and musicalized in the Sailor Moon cartoon, a video game that every true anime and PS2 fans can't help but enjoy.

Miss Input cover

Miss Input

Miss Input is a homebrew developed for the Amstrad CPC. It was developed for the #CPCRetroDev 2019 - International Amstrad CPC Game Development Contest, and won 1st place.

Bowser Gets Clever: Insert Subtitle Here cover

Bowser Gets Clever: Insert Subtitle Here

This game is half-parody of a Super Mario Bros. game, a reimagining of a really old game made in 2009 by Adrien Dittrick.

Hair Boy cover

Hair Boy

Hair boy is a video game for the Amstrad CPC 464, strongly inspired by Meat Boy (2008), created by Edmund McMillen. It is a platform game where the objective is to jump and rebound in the map, to achieve each map objective. Originally the video game was developed for the CPCRetroDev 2016 contest.

Crocodingus in Cube Island cover

Crocodingus in Cube Island

Crocodingus the crocodile is happily playing video games when he carelessly drops his drink onto his console's outlet. Unfortunately, the drink in the receptacle creates an electromagnetic distortion, and Crocodingus got snatched into the vortex and sent to the pixel world. In this game, you play as the crocodile called Crocodingus in a cubic environement and you must collect all the bananas from each levels in order to advance. Crocodingus In Cube Island is a full 3D game that you can play on your Nintendo DS. You can move the crocodile with the stylus and strike monkeys with its tail! You must help Crocodingus to finish the game.

Shinobu cover

Shinobu

Shinobu is a videogame made for Amstrad CPC using Z80 assembly and with the CPCtelera library. This project was highly related to optimize every piece of memory due to the Amstrad CPC limitation of 16KB of memory RAM.

Celeste Classic cover

Celeste Classic

An almost direct conversion of the prototype game Celeste Classic to the Game Boy Advance.