Aria Iwakura is an adventure game. You can advance the story by exploring the mansion and finding key items. It is a multi-ending and has nine endings.
A short game about you and your mom. But instead of feeling like home, why does it feel like the opposite instead?
A short (estimated time: 40-minutes) visual-novel. Experience living through a feverish historical event as Lotus--a hobbyist game developer, whose head is too stuck in the clouds to perfectly comprehend it. Interface with their noisy world of internet and game-fanatical nonsense. Inspired by Japanese Sound Novels in terms of edited photographical backgrounds, and ethereal environmental soundscapes. Made for Brackey's Game Jam 2024 by Team Millennium, composed of two people in its one week deadline. Trying to make a video game under a deadline can be seen as a narrative about game jams as a whole, though we promise this stuff is inspired by more events in our life than the jam (this didn't stress us out that much!!) The theme of "The calm before the storm" inspired us to write a story with increasing tension to a dramatic, climax, though it's up to you if you interpret it that way. We hope you enjoy regardless!!
For Tan Yan, there is little hope his life will change. It's like his whole life is trapped inside a snowdome, unable to escape. But, what if, one day, he's given the chance to make a change?
-- Goodbye, my angel.
Late in the day, an older lady approaches one of her local prosecutors to enquire about a case of discrimination. Meanwhile, someone is remembering an absurd event from their early days in an office.
The protagonist, Shigenobu Aoki, is a teacher with the goal of “being a teacher who can be close to his students.” Aoki is curious about a student named Saki Furukawa who's in his class this year, who had suffered severe injuries to his face. When he asked the other teachers, it seems that Furukawa is "always like that". Thinking that it’s strange that he's always injured, Aoki tries to talk to Furukawa, but...
The scrapped version of Jingai Makyou that was released at Comiket in 2003. It differs significantly from the final version and was only ever released as a short demo.
Doujin game inspired by ONE ~Kagayaku Kisetsu e~. Contains three separate stories with three different protagonists: "Stay.": Nagamori Mizuka tries to cope with Kouhei's sudden disappearance. "Before it turns into a memory": Kawana Misaki tries to find out what happened to Orihara Kouhei, with the help of Kouzuki Mio and Miyama Yukimi. "Sweet": Orihara Kouhei and Satomura Akane enjoy their daily life as boyfriend and girlfriend.
An extra arc originally included in Umineko no Naku Koro ni Tsubasa where Gohda tells of the time he first signed on to serve the Ushiromiya family and the strange events he witnessed.