Games like The Never Ending Game

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Winds of Revenge

Wind of Revenge is a simple game made by a team of 5 people during the single weekend for the Unreal Engine November Jam.

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Santa's World

A family friendly Christmas platformer

Pirates Golden Quest cover

Pirates Golden Quest

Are you ready to become the ultimate pirate legend?

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Ninja Flip

Leap into the air — where every flip is a fight for survival and every jump writes your legend.

Top Duck cover

Top Duck

Side-view platform game where you play as a duck. It was seen on the August 1991 tape for Commodore Format.

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Saga of Song

Saga of Song is a fast-paced single-screen Platformer and a continuation of the Legend of Song. The game is filled with Imagination, complete with competitive online hi-scores and controller support, and fraught with plenty of flavor and danger for you to enjoy! Each randomly generated game consists of 9 Stages which contain treasure and stars to collect in order to maintain the Song and (completely) clear (3x) in order to progress.

Donut Drop With Molly & Friends cover

Donut Drop With Molly & Friends

Oh no! Donuts are dropping out of nowhere and Molly and her friends need your help. Use your finger to drag Molly, Maximus, Rhonda, or Walter across the screen and collect ONLY the donuts shown at the top. You do not want to catch the wrong donut or it will be game over!

PET Panic! cover

PET Panic!

The arcade game Space Panic was the first "platformer" game, and it inspired more popular games of the time such as Lode Runner and Donkey Kong. There were many different versions of Space Panic on the original 8-bit machines, including Apple Panic which won a number of game awards. This is an updated version for the Commodore PET.

Complex X cover

Complex X

Complex X is a platform arcade game, released by P.G.D. (Progressive Game Distributors) in April 1985; it was the last game to run on the altered version of Taito's Qix hardware first used for Space Dungeon, The Electric Yo-Yo, Kram, and Zoo Keeper (two Motorola M6809s run at 1.25 MHz and a Motorola M6802 run at 921.6 KHz, with an added Motorola M68705 run at 1 MHz). The game was originally going to be released by Taito America, but the company never released it because they closed down their manufacturing plant in September 1984. However, the game still credits Taito America and has a 1984 copyright date on the title screen. The player must use two eight-way joysticks (one for moving and one for firing) to take control of a nuclear scientist whose objective is to escape from a flooding reactor as the water's level rises below him before running out of air (which is indicated by the "AIR LEFT" meter at the top of the screen) - and every blue-and-magenta square he collects shall add ten shots to his reserve (indicated by the number above the "AIR LEFT" meter that starts at 50 for every level), which he must use to shoot creatures that block his progress. Like Mario and Luigi in Mario Bros., the scientist may also disappear off one side of the screen and reappear on the other, but to make him jump, the player needs to push a button on top of the "firing" joystick (and good timing is essential for reaching the moving, magenta platforms); furthermore, once the scientist reaches the level's exit, he will receive a bonus of 100 points for every shot remaining in his reserve.

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Cuckoo Climb

You play as a Cuckoo Clock piece that has fallen to the bottom of a Cuckoo Clock. You have to make it back to the top of the top of the clock in time before the hour strikes to be back in position!