Origin Systems

Brothers Richard Garriott and Robert Garriott, their father Owen, and Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard Garriott for his games released by other companies. The company's first game was Ultima III: Exodus; because of Ultima's established reputation, Origin survived the video game crash that occurred that year. It published many non-Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers. By 1988 Origin had 15 developers in Austin, Texas, and 35 other employees in New Hampshire. In September 1992, Electronic Arts acquired the company for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. Origin, with about $13 million in annual revenue, stated that it had considered an Initial Public Offering before agreeing to the deal. By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams. In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX in 1999. However, within a year's time, in part due to Ultima IX's poor reception, EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000. In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The Longbow series of simulation games was developed at Origin and published under the "Jane's Combat Simulations" brand of Electronic Arts. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects.

Ultima X: Odyssey
Developer

Ultima X: Odyssey

Ultima Online
Developer

Ultima Online

System Shock
Publisher

System Shock

from

13.99 $

-65%
Ultima IX: Ascension
Developer

Ultima IX: Ascension

Wing Commander IV: The Price of Freedom
Developer

Wing Commander IV: The Price of Freedom

Wing Commander: Prophecy
Developer

Wing Commander: Prophecy

Crusader: No Remorse
Developer

Crusader: No Remorse

from

2.99 $

-50%
Crusader: No Regret
Developer

Crusader: No Regret

from

2.99 $

-50%
Abuse
Publisher

Abuse

Wing Commander III: Heart of the Tiger
Developer

Wing Commander III: Heart of the Tiger

Ultima VIII: Pagan
Developer
Publisher

Ultima VIII: Pagan

BioForge
Developer
Publisher

BioForge

from

1.49 $

-75%
Ultima VII: The Black Gate
Developer
Publisher

Ultima VII: The Black Gate

Ultima Underworld: The Stygian Abyss
Publisher

Ultima Underworld: The Stygian Abyss

Wing Commander
Developer
Publisher

Wing Commander

Wing Commander: Privateer
Developer

Wing Commander: Privateer

Ultima Underworld II: Labyrinth of Worlds
Publisher

Ultima Underworld II: Labyrinth of Worlds

Ultima VII: Part Two - Serpent Isle
Developer
Publisher

Ultima VII: Part Two - Serpent Isle

Strike Commander
Developer
Publisher

Strike Commander

from

1.49 $

-75%
Ultima VI: The False Prophet
Developer
Publisher

Ultima VI: The False Prophet

Wing Commander II: Vengeance of the Kilrathi
Developer
Publisher

Wing Commander II: Vengeance of the Kilrathi

Wing Commander: Armada
Developer

Wing Commander: Armada

Ultima: Worlds of Adventure 2 - Martian Dreams
Developer
Publisher

Ultima: Worlds of Adventure 2 - Martian Dreams

Ultima V: Warriors of Destiny
Developer
Publisher

Ultima V: Warriors of Destiny