The disappearance of an ambitious engineer and his high-society wife provokes a hunt for a precious artefact. The trail leads you to the attic of their home, and the discovery of an old, peculiar dollhouse. What secrets lie within these walls?
James Vanderboom's life drastically changes when he plants a special seed in the garden of the house he has inherited. Expand your bloodline by unlocking portraits in the tree of life.
A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...
Math Blaster Mystery is aimed at children of ages 10 and up. The program offers up to four activities, each of which comes in four progressively more difficult levels.
This game is a fun way to help kids, and those not so little, learn math. We are three people behind this project, one of which is a teacher and child psychologist, which has developed the learning method this game is based on. The game offers three difficulty levels tailored to the different ages, and all operations are randomly generated. You can practice only one operation type at a time (addition, substraction, product and division), or go for the random level. It also offers leaderboards, so that kids can compete with partners and friends. Also, it has sounds to make playing fun to kids, since for them this is just a game.
The object of 123-Talk is to talk to your child, to help teach them how to say numbers, counting, addition, subtraction, and interact with a computer. For children ages 1-4, 123-Talk will teach your child to say the the numbers 1 through 10 and how to find numbers on the keyboard. They will also learn how to sing the 123 song and how to draw with Easy Draw II. The registered version of this game lets you play with the latest version and also include new features.
In "Go Figure!", the player is given a selection of four numbers and they must use addition, subtraction, multiplication and division to devise a calculation that will match a target number. The player scores points for every equation they solve within the game's time limit. There are skill levels, a hint function and a high score table.
This game came out in 1996, helping children growing up as the main character, Adiboo, interacts with us in various mini-games, sometimes fighting the mean monster-blob, and most times teaching children reading, singing, and many life values.
Reader Rabbit and Mat the Mouse collect resources for a large campfire party at Camp Happy Tales.