Games like Touhou Mahoujou: Book of Star Mythology

Touhou yuǎn kōng jiè: Ultimate Vitality of Imagination cover

Touhou yuǎn kōng jiè: Ultimate Vitality of Imagination

The game's mechanics revolve around the usage of the featured Limit gauge in order to turn red items into life meter and bullets into bomb meter by deleting all bullets within the limit range, which grows as your limit level increases.

Touhou Hakujinki: White Names Spoiled Past cover

Touhou Hakujinki: White Names Spoiled Past

A Touhou fangame developed by NRT. Unlike the regular Touhou games, White Names Spoiled Past incorporates mystery-solving elements in addition to danmaku. While playing the game normally, the player should pay attention to the story and the dialogue, which contain hints as to the identity of the culprit. The Extra Stage can only be unlocked by correctly answering the order of events and the true culprit. In addition, this game has 3 stages instead of the standard 6, with even more emphasis on replayability.

Touhou Saikotan: Servants of Harvest Wish cover

Touhou Saikotan: Servants of Harvest Wish

A Touhou fangame created by the group Dream Compass. The game features a "Harvest Mode" system where grazing rewards you with harvest items. These harvest items will put you into Harvest Mode after filling up your Harvest Gauge. In Harvest Mode, all point items and faith items on screen will be auto-collected. You will gain point item value for all harvest items obtained during Harvest Mode, as well as up to three spell pieces for collecting a sufficient amount of harvest items.

Touhou Tougenkyuu: Riverbed Soul Saver cover

Touhou Tougenkyuu: Riverbed Soul Saver

Fan-made Touhou Project game programmed by ido (known for previous fangames The Last Comer and Mystical Power Plant) and Len (known for the fangame Phantasmagoria Trues). The main gameplay mechanic involves a gauge that the player fills up by collecting items. Once full, holding down the bomb key will 'unlock' the player's full strength with a powered-up mode for a short period of time.

Touhou Kisouken: Infinite Blade Pavilion cover

Touhou Kisouken: Infinite Blade Pavilion

Touhou Project fangame developed by Len. Gameplay revolves around a combination of factors: a "Skill Tree" similar to that of Mystical Power Plant that increases by collecting leaf items, special attacks that can be used by consuming Skill Tree levels, and a "tension gauge" that increases or decreases the amount of items dropped by enemies.

Touhou xià yèjì: Shining Shooting Star cover

Touhou xià yèjì: Shining Shooting Star

The gameplay system is based around filling a gauge by gathering star items. When the gauge is full, a border activates, with different effects based on the color of the gauge.

Touhou Doumeiju: Mystical Power Plant cover

Touhou Doumeiju: Mystical Power Plant

Touhou fangame and second game in the Kaisendo series. The main gameplay mechanic of Mystical Power Plant is based around collecting leaf items to fill a gauge, which causes the player to 'level up' and gain various benefits as the game proceeds. The benefits vary depending on what character duo is chosen.

Touhou Jaseishou: The Last Comer cover

Touhou Jaseishou: The Last Comer

Touhou fangame developed by Ido, Yuuyu and Hatsuke. The main gimmick of The Last Comer is based around collecting stars to fill a gauge, which is similar to Ten Desires' Trance gauge.

Tri Focuser: Outside the Traditional World cover

Tri Focuser: Outside the Traditional World

A Touhou fangame developed by Shijimi Nono, Ido and Raichu, with gameplay similar to the official Touhou games Shoot the Bullet and Double Spoiler. Much like those two, this game also brings back a variety of characters, but here they are from games developed by the Kaisendo circle prior to this game's release: The Last Comer, Mystical Power Plant, Riverbed Soul Saver, and Book of Star Mythology.

Touhou Danmuki: Spellbroken Dream Festival cover

Touhou Danmuki: Spellbroken Dream Festival

A Touhou fangame created by Incandesence System. This game features scene-based gameplay, where you capture individual spells instead of 6 stages, with 64 total.